The Fifth Anniversary event will rune June 30th to July 13th, then players with have another few days to finish redeeming prizes. Playing online matches will get you Balloons, see, which you can swap in the event store for new cosmetics including wheels, carhats, and a lovely big party blower for your boost. See the announcement for more.
It’ll also bring back the Spike Rush (from the fourth birthday) and 2v2 Heatseeker (from April) LTMs. Spike Rush will run for the first week of the event, 2v2 Heatseeker the second. Five years ago, our Rocket League review declared it “a near-perfect example of game design; an invented sport that understands how to create feelings of triumph and tension, sometimes flipping the script in a few seconds of controlled chaos.” Our former Alec, in the team verdict, worried that Psyonix might try to “counteract fatigue about vanilla modes by embracing over-complexity” and dilute its magic. Five years later, Rocket League is still basically just Rocket League, and that’s just grand. I was, of course, being facetious in the first paragraph. I know full well that Rocket League is the follow-up to Supersonic Acrobatic Rocket-Powered Battle-Cars. And that SARPBC is the video game created by caveman 6000 years ago then lost to history until Psyonix staff holidaying in Lascaux in 2008 fell into a hidden cave and stumbled across a flint PlayStation.