However, last year’s Saviors of Uldum gave Druid some tasty tools, most impactful of them being Untapped Potential, the class’ Quest card. This allows you to use both of the options presented on ‘Choose One’ cards like Oasis Surger and Nourish, giving you a great deal of future tempo if you can survive while floating mana in the early game. The latest version of Malygos Quest Druid is optimised to make the most of this synergy. It’s a pretty tough one to pilot, so don’t craft all these cards expecting easy wins! Scholomance Academy has helped a fair bit too though - keep your eyes out for more Scholomance card reveals to boost this deck even further.
Malygos Quest Druid deck list and strategy
This is the version of Malygos Quest Druid we’re using in Hearthstone right now. We’ll keep it updated if it changes! Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game. Deck Import ID: AAECAZICBgAAALQDkwT4oQMMVl/+AdMDxAbIogPvogPZqQP5tQPkugPmugPougMA General strategy
- Best Budget Decks - Hearthstone: Best Budget Decks for Ashes of Outland 2. Tier List - Hearthstone deck tier list (Ashes of Outland) 3. Embiggen Druid - Embiggen Druid deck list guide (Ashes of Outland) 4. Token Druid - Token Druid deck list guide (Ashes of Outland) 5. Treant Druid - Treant Druid deck list guide (Ashes of Outland) 6. Quest Druid - Quest Druid deck list guide (Ashes of Outland)
Malygos Quest Druid is a fairly straightforward combo deck that aims to control your opponent’s board throughout the early and mid game. Your strategy changes massively depending on the state of the late game, whether you beat your enemies down with Choose One cards made stronger by Ossirian Tear or finish them with Malygos and a few spells. Ideally, you’ll be able to execute this combo in a single turn, with cards like Imprisoned Satyr and Forest Warden Omu giving you the wiggle room with extra Mana to play everything you need at once. Early game: The Quest is key in the early game. Try to avoid spending all of your mana for the 4 turns required, and it’ll pay dividends later on. Innervate and The Coin help a decent bit with this, giving you a step towards your Quest whilst not being huge losses if you don’t draw them. Don’t worry about playing Choose One cards early though - Rising Winds might be best used to summon a 3/2 and compete on the board rather than saving it for the extra card draw. If you get the chance, Overgrowth is a great option early on to boost your mana availability - just try not to use every mana crystal every turn. Mid game: Your Quest should be nearing completion, although if you’ve had to postpone it then you’ll hopefully be getting caught back up by now. Once Ossirian Tear is active, you can run amok on your enemy, clearing their minions with Starfall and establishing more board presence using Anubisath Defender when you can apply the discount. Ideally, you’ll have put a couple of Imprisoned Satyrs on board, but make sure they’re only there when you have cards you want to discount in hand. You don’t want them to awaken without your Malygos present. A great way to make this happen is to play Lorekeeper Pokelt, who’ll guarantee a Malygos draw next turn if you don’t have it yet. Cards like Nourish and Oasis Surger get extremely strong when both Choose One effects combine too. Late game: Here’s where the deck hits its stride. Your board pressure from the Untapped Potential reward might be too much for your opponent to handle, but if not, you’ve got Malygos in hand to finish the job. Discounting him with Imprisoned Satyr puts him at either 4 or 0 mana, and sometimes this is enough when played alongside a couple of Moonfires. If you need more though, Germination can summon an extra copy for 4 mana, and Faceless Manipulator for 5 (or 0 if you discounted it), and Forest Warden Omu’s Spellburst ability replenishes your mana so you can effectively take an extra turn. Moonfire does an extra 5 damage for each Malygos on board, so just make sure you do the counting in your head before unleashing druidic death on your opponent. Don’t rush - cards like Hidden Oasis and Starfall should help you survive for long enough. Aggro opponents Here are some tips for dealing with any aggro decks you come up against:
- You may feel yourself getting overwhelmed a little in the early game but it isn’t a disaster with all the removal and stall available in the deck. 2. Use the early to mid game to cycle through your deck. Don’t worry about clearing every minion that comes down each turn – you can afford to take some damage! 3. As soon as you reach late game and start throwing down your impactful Choose One cards - there’ll usually be too much for smaller aggro decks to handle. 4. Only use your cheap damage spells like Moonfire on a minion you’re truly desperate. You’d prefer to save them for your damage combo at the end of the game. Wrath is more efficient in this regard.
Control opponents Here’s what you should be thinking about when facing control decks on ladder:
- Feel free to take even more time to ramp and draw in the early game, as neither of you will be in a rush. 2. Be very cautious, however, if your opponent can build up a lot of Armor. You’ll need to chip away at that, otherwise, they’ll be able to survive your burst damage finisher. 3. With no hard removal in the deck, you’ll want to focus even more on burst damage to their life total and ignore minions where possible.
Malygos Quest Druid Mulligan guide
There are only a few cards you desperately want to find in your opening hand so it’s worth using your Mulligan aggressively for the top three.
- Untapped Potential: Obviously keep your Quest. Play it on turn 1, alongside The Coin if possible. 2. Innervate: Don’t have The Coin? Innervate does the same thing, and gives you a headstart on Quest completion. 3. Overgrowth gives you two empty Mana crystals, helping you ramp up to the late game whilst boosting your Quest completion for future turns.
Malygos Quest Druid tips, combos and synergies
Here are the most important card synergies that you have at your disposal when playing this exact version of Malygos Quest Druid. When the deck list changes, so will the combo advice here:
- Innervate, and The Coin, help your Quest completion. Yes, even if you play it on turn 1 immediately after Untapped Potential.
- Anubisath Defender is discounted to 0 mana when played on the same turn as a spell that costs 5 mana or more. This includes Starfall, Hidden Oasis and Nourish, meaning you get a tempo bonus for free on these turns.
- Ferocious Howl draws a card from your deck, and then applies a point of Armor for each card you have in your hand at the time.
- Oasis Surger should be saved until after you’ve completed the Quest. Once you’ve done that, you get 10/10 worth of stats for just 5 mana, and the ability Rush. It’s kind of unfair to be honest.
- Lorekeeper Pokelt rearranges your deck from highest to lowest cost card. This is great for getting Malygos in your hand, but will also put your Moonfires right at the bottom, so be careful.
- Getting a few copies of Malygos on board is key. For this, use Faceless Manipulator and Germination, and try to cast your damage spells on the same turn.
Card choices and substitutes
These are some of the most important cards in Malygos Quest Druid, as well as some substitution examples if you need them.
Moonfire: Save this for your opponent’s life total once you’ve dropped one or two copies of Malygos onto the board for surprise lethal damage. Crystal Merchant: If you’re struggling for early game card draw, this minion can completely turn your fortunes around. Faceless Manipulator: A powerful card, and you could add an extra if you’ve been struggling to get enough late-game Malygos damage. Nourish: Quite simply more Mana ramp for you to get to the late game quicker, doubling up as card draw when Untapped Potential is finished. It acts as a 4 mana spell that draws 3 cards at this point, which is extremely strong. If you’re desperate for more longevity, adding in Groundskeeper can really help - healing you for 5 and blocking as a 4/5 Taunt. Malygos: There’d be no deck without it. If you can get one copy down the spell power boost is nice. A second and third and your opponent stands no chance, especially if you’ve got a few Moonfires.