“We still don’t want to be specific about many things, not even the expansion name, but we can start by giving you some general idea about the scale of the project,” Wube Software said in the a devblog on Friday. “The general goal is to make the expansion feel like as big an addition as the whole vanilla game. This is why we plan to price it at $30.00, and put in enough content to make it well worth the price.” That’s an impressive goal. Factorio really does feel giant. We start out as just a wee fella chopping down trees, as is the way with building games, but soon are covering half a planet with a giant automated industrial landscape of mines, machines, conveyer belts, trains, defences, and more with the goal of building a rocket to leave the planet. We’ve declared it one of the best management games because it is. “Honestly, making the price (and thus the expected scope) a little bit more concrete in this way, motivates us not only to make enough, but also to not overshoot, so we wouldn’t spend another 9 years doing it,” Wube continued. “Generally the fact that the team size has increased, and there are a lot of things in the engine that we already solved, should hopefully imply that the expansion takes way less time than the base game.” They also gabbed a bit about their plans for different stages of development, and how technically they plan to release it. After initially planning for the base game to become stable with version 1.1 then leave it behind, yeah, turns out games don’t really just ‘become stable’. Now they plan to update the base game to v1.2 and build the expansion on top of that, with the bonus side effect of the base game benefitting from some of the expansion’s quality-of-life improvements and such.