That I enjoy ranking (and endlessly re-ranking) Hitman levels is due to the decision to import and update previous locations in each iteration of the game. It isn’t a series that suffers from quality gulfs between installments. Yes, there are themes - Hitman 2 is big, bright and barmy compared to Hitman 3’s more melancholy mooching - but generally the 21 main levels (including two DLC stages) feel of a piece. My criteria for quality? I enjoy the escapism of Hitman’s world travel, so some of the list doubles as dream holiday destinations. But I’m mostly drawn to levels that make specific use of qualities inherent to that place (so, not just dropping another chandelier on someone), that bring together individual targets into grand acts of chaos, and that let David Bateson deliver lots of arch line readings. Mendoza ranks highly purely for letting him describe wine as only a serial killer would. Oh, and levels that don’t over-egg the pudding with non-murder objectives. You know the ones. And if you disagree with the list? Well good luck finding me to air your grievances. vanishes into nearby crowd