How The Impossible Bottle Makes Text Adventuring Accessible
Anyone even slightly clued into interactive fiction would rightly point out that hyperlinks are hardly new to the form. Twine is built on them: they create its choice-based branching pathways. But The Impossible Bottle’s hyperlinks are different, because they don’t take you to new pages. They instead form an interface to a classic text adventure, the kind of game where you type go north and down to explore a world, and issue commands like pick up flashlight to interact with it....